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Coronation
10/13/11 11:48 pm - Last edited 10/19/11 12:57 am by CoronationFilter - Reply #40

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Sorry for the wait guys - but now that I've gotten most of the review done, i'll post it here, I've only finished writing up to the second Gym, but I can amend this post in the next day or so. Lileef is a pretty nice Pokemon - in addition to having a cool design, it also helps a ton against many trainers depending on your starter. However, despite it being classified as a common Pokemon and being able to be caught as early as Route 1, many people fail to find a single one during their playthrough. Here's my review on this often-overlooked Pokemon. Lileef Grass -> Grass/Ground Type Image Image Info: As the weather grows warmer, Lileef grows a deep purple. Lileef evolves into Mayflower on Lv. 20. Overview Lileef is proficient in Special Attack and Special Defense, with average speed and suprisingly above average HP. Its stats and typing tend to generally make it an offensive Pokemon that uses support moves such as Growth and Sleep Powder to assist it in battle. Its Grass typing gives it a few major weaknesses such as Fire and Flying, but its key resistances to Ground, Water, and Electric attacks along with its good Special Defense make it an exceptional Pokemon on certain teams. Once it evolves into a Mayflower, it becomes more of an offensive Pokemon, with a decent increase in Special Attack and Special Defense with modest bonuses to its other stats. Unfortunately, its HP actually stays the same when it evolves, which really sucks. In addition to the stat changes, Mayflower gains another type upon evolution, and becomes a Grass/Ground type, which has its pros and cons. On one hand, you can fight those pesky Fire types such as Metemite and Singet easier. On the other hand, you lose your Water resistance, which can cause a problem on some teams. Regardless, Lileef makes a fine addition on certain types of teams, so be sure not to skip out on this morning-exclusive Pokemon! Review Lileef can be found literally five minutes into your journey - however, many people fail to catch one. Its morning-exclusiveness gives trainers a five hour window to obtain them, from about 5 A.M to 10 A.M. However, if you're not using a Quenchi, it's probably worth it to go out of your way to get one. When you first catch one, it will have the moves Leaf Shower (which is a 25 Base Power Grass attack) and Sweet Scent. Sweet Scent is more or less worthless, so don't worry about that. Leaf Shower is the only move you need to think about for a while, because it is a major reason to use Lileef so early in the game. It doesn't fare too well against the trainers in Route 1, as Dandaloft, Lileef, and Starlit all resist the attack. However, Lileef catches its first break against the Rocket Grunt, who uses Farlgrove Town's Lv. 1 Shiny Spickle agianst you. Since Spickle is a Rock type, it will be an easy victory. Afterwards, you should probably train Lileef a few levels in the grass, at least to Lv. 5 or so. Even if it's slow, it will benefit you later. If you picked Urich, your reward is instantaneous, as the infamous Iomer trainer will basically curb-stomp your precious water-starter into the ground. Since Lileef resists Iomer's attacks, it should be able to win handily. Afterwards however, Lileef's use diminishes a bit, as the onslaught of bugs ruins Lileef's ability to beat anything properly. Even though this looks like a good time to stop using it, you should at least get it to Lv. 7 by the time you leave Farlgrove Forest, which would allow Lileef to learn Growth. It is good for Lileef to know this move because of the deadly starter-slaying Ribian trainer that you have to fight leaving the forest. Using Growth to stat-up on his Jurker will help a ton against the oncoming Ribian, as long as it doesn't use Ember first. Afterwards, you can stop using Lileef for a while, as the Sleaf trainer and the wild Pokemon generally give problems for Lileef (but the Jurkers are easy EXP for it). When you get to the first gym, Lileef really shines, as the combination of Growth and Leaf Shower will basically beat the trainers in there easily. By this time, Lileef will probably learn Mega Drain, which is very helpful because it absorbs back half the damage inflicted if the attack fails to KO a Pokemon, which will likely happen against the annoying Purpolis. This move is stronger than Leaf Shower as well, so it's basically your new and improved Grass attack. It should also allow you to sweep Tiden, especially after a Growth or two. After receiving the Aqua Badge, you have to go to Obsidian Cave. The Metemites and occasional Spickle that you can find in the cave are great EXP, and I reccomend grinding in the cave against those Pokemon. You shouldn't move on untilo you're at least Lv. 14, so that Lileef learns Sleep Powder, which allows Lileef to help its teammates against problematic Pokemon such as higher-leveled Mant and Rotato. However, I'd personally train Lileef to Lv. 16, as it learns Razor Leaf, which is the best Grass move it's gonna get for a long time. In addition to providing extra insurance against Pokemon like Cubbear and Proti, it gives Lileef a great excuse to replace the outdated Leaf Shower, which is basically inferior to Razor Leaf at this point. Anyway, after leaving the cave, you'll have to fight a few Pokemon you've never encountered before. A trainer uses Trilobur, which should easy EXP for Lileef because of it's 4x Grass weakness. As for Cubbear, the fight is much easier if you have Sleep Powder, as Cubbear has pretty good attack power and decent defenses. If your Lileef is underleveled and is having problems against it, using your starter wouldn't be a bad idea. The rest of the area shouldn't be much trouble as long as you don't fight any Mants or Termights, as they have a really good advantage against you. After riding the cable car to Route 4, you'll find it hard to train Lileef for a while. Aside from a few Triloburs from a trainer and a Proti or two, almost every Pokemon there has an advantage against Lileef, and it's unwise to go against them unless you're training by the rest house. You should be especially cautious against the Old Man near Mt. Argite, as his Searus will defeat Lileef without any trouble. Once you make it inside Mt. Argite though, it becomes much easier. With an abundance of Spickles and Metemites, Lileef will easily be able to grind against many of the wild Pokemon and the Team Rocket grunts inside, as many of them rely on the Spickle and Dribbick that they're gathering. During this time, Lileef should learn the attack PoisonPowder on Lv. 20, which you can choose whether or not to teach to it. The move won't be a great bonus or anything, so don't feel pressured to keep it if you're having moveslot pressures. Afterwards, it will simultaneously evolve into a Mayflower, which increases Lileef's usefulness by a ton. Not only will its newfound speed and power help it against opponents that previously gave it problems, Mayflower's Ground typing gives it a resistance to Rock type moves, which it may have had to take as a Lileef. Now that Lileef has evolved, Mayflower should be able to handle itself against almost all trainers in the cave, with a few exceptions. First, you'll want to be careful against enemy Sneekits, as their STAB Slam attack can do a lot of damage. You'll also want to be wary of Krittle's Wing Attack, because Mayflower is weak to it. However, Krittle is relatively weak compared to Mayflower, and the fact that Krittle isn't part Flying makes it easier to take. Finally, watch out for Junzu, as it'll take a while to beat due to it being a Pokemon that doesn't evolve, and its STAB Seismic Toss (which is a 90 Base Powered Fighting attack with 85 Accuracy) will do a ton of damage if it connects.However, just know that Mayflower can put many of these threats to sleep with its Sleep Powder attack. I personally think it's best to switch out to another Pokemon if it can take on that Pokemon easier.. That way, you'll be able to save your energy for other trainers. Eventually, you'll make it to a tunnel in the cave where Rocket Admin Sniper is located. The best Mayflower can do during the fight is to put Mechasnap to sleep. Its best that you use your starter to take on Mechasnap, while your other Pokemon can attack Junzu. After defeating Sniper and taking the Surf HM, you can go to Argite Town and fight the Gym Leader there. I wouldn't step foot into the gym until Mayflower was at least Lv. 24, because it'll learn Mud Shot, which is a very important attack. Since Metemite and Astroidus are 4x weak to it, Mayflower can use it to defeat them. However, don't use Mayflower as your primary force against this Gym, or you won't win. However, against Gym Leader Alicia, feel free to lead with Mayflower. as its Mud Shot attack will OHKO the Fire/Poison type Gussle. However, you'll definately want to switch out against her Termight. Against Brazon, Mayflower may be able to put it to sleep or use Mud Shot, but if Brazon outspeeds and/or uses Flame Wheel, Mayflower will be OHKO'd. Your best bet is to use another Pokemon such as Stritus or Mesmablob to take it on. After going through that ordeal, you can finally leave Argite Town and go back to Ivory Town. Since you'll be able to cross the border with the Rocket Grunt gone, you can cross the bridge to Ochre Island. However, Mayflower doesn't have many advantages on this route. You'll be able to battle a trainer with a few Triloburs, but that's about it. The few trainers on that route use Pokemon such as Rotato and enemy Mayflower, which isn't a good match-up (the Mayflower can put you to sleep too.) There's also a Vatick, which you could probably take, but it'd be better if you had a Pokemon with physical strength to take it on. Finally, there's also Pokemon like Mant and Dandaloft, which are pretty bad for Mayflower to face. Luckily, this route is pretty brief, and you'll get to Ochre shortly, where Mayflower jumps in usefulness. Since you'll have to Surf to continue your journey, the Route ahead will fittingly be filled with Water-type Pokemon. Mayflower does well against virtually everything, from Jurker and Purpolis, to Stritus, Nimbillow, and Trilobur. However, you should try not to be on the receiving side of attacks too often, as Mayflower's Ground typing neutralizes its Water resistance it had as a Lileef. Be especially cautious around Stritus, because it has a high Special Attack stats, and can be found in the wild as well as with trainers. There's also a chance you can run into a Doltopia, which is neutral to Grass attacks because of its own Grass typing. However, it's rare to run into one, and they're no real threat anyway. Sadly, you'll want to avoid using Mayflower after hitting land, because the trainers there use Flying types like Reagle and Peepit, which Mayflower shouldn't be facing. After getting past that route, you'll get to Clear Lake, which is another town that you pass by on your way to Russet, where the third Gym is. Before you have a chance to get any headway into the next route, your rival will battle you. Mayflower beats Jark without a problem, but you'll definately want to switch out when Worgeddon comes. Its healthy Special Defense will help it sponge your Razor Leaf, while it can retaliate with its deadly Bug Bite. Fighting her starter depends on what you picked - if she sends out Anemoned, it's your lucky day. If it's Althorn, you'll have to work for it, and you might have to switch. After the rival battle, you'll want to avoid using Mayflower in the wild, as it has a disadvantage against Starlit and Springling. It's especially dangerous going up against Webtrix, as it dual-resists your Grass attacks and can hit you with Bug Bite. However, you can fight some of the trainers that use easier Pokemon, such as Proti and Stritus. Mayflower kinda falls of of usage at rRusset, as the trainers you have to face use Pokemon such as Pillage and Diabra, both of which are hard for Mayflower. However, Mayflower can put Diabra to sleep and attack with Razor Leaf, which can help if you can't use anything else. If Diabra doesn't use its powerful Bite and Wing Attack, you'll probably be able to beat one. The Gym isn't any better, as the trainers specialize in Flying types. In addition, the Gym Leader's Aradian will definately outspeed you, do don't fight it unless forced into a corner. His other Pokemon will probably outspeed you as well, so Mayflower is kinda useless here. Mayflower will probably be useful later on, but the demo ends here, so Mayflower can't do anything past this point. Just for completion's sake, Mayflower learns Root Smash on Lv. 28, but it's very unlikely that you'll get it. However, if Mayflower does manage to learn it, you shouldn't delete Razor Leaf, as Root Smash's low PP will cause problems in battle if it's your only reliable Grass attack. Moveset Good moves for Lileef include Mega Drain, Growth, Sleep Powder, and Razor Leaf. When it evolves, you can replace Growth with PoisonPowder and Mega Drain with Mud Shot. PoisonPowder can also be replaced with Root Smash if Mayflower gets a chance to learn it. Partners Lileef prospers on teams where it can use its Grass typing to its fullest potential. Obviously, Quenchi and Lileef aren't compatible in the slightest, as they learn nearly the same moves and don't benefit each other at all. Lileef shines with Singet users, as its Grass typing resists deadly Water and Ground attacks that Singet wouldn't stand a chance against. In addition, Lileef can also effortlessly beat Rock types like Trilobur, Spickle and Metemite. In return, Singet can defeat Ice and Bug types that Lileef wouldn't be able to, such as Slatter and Glane, as well as breaking up fierce stalemates against fellow Grass types such as Springling with a deadly Flame Wheel attack. Using Lileef with Urich is also fine, as Lileef resists both of its weaknesses (Grass and Electric). However, when Lileef evolves into Mayflower, it loses the Grass resistance, which will cause problems without additional support. Singet is better suited to Lileef's services because Lileef provides Singet with constant defensive stability, which allows Singet to fight more confidently knowing that you have appropriate counters to its weaknesses. However, just know that Singet and Lileef do not form a perfect duo or anything - pairing up with a third Pokemon such as Jurker is truly the most ideal way to set Singet up for success. Countering Metemite Lileef has a fair amount of weaknesses that can be used against it. Its primary weakness is Ice Types. Fortunately for it, Ice attacks are few and far between. Glane poses a serious problem for Lileef, as it can use Ice Shard to hit it first and Aurora to heal itself. It's even more tragic as a Mayflower, as it's 4x weak to ice and will be KO'd in one attack. But the weaknesses you'll probably be encountering more often are Fire and Flying Types. Metemite can be taken care of easier as it's weak to Mayflower's Mud Shot and goes down easily to Lileef's Razor Leaf. However, Singet and Mant can beat Lileef with no problems, and Starlit threatens it with its Aerial Ace. It gets funny when you consider that Dandaloft practically walls Lileef with a 4x resistance to Grass attacks and an immunity to Mud Shot. Despite it's low stats, Dandaloft can fight back with its Drift attack, which is classified as a Flying attack and does decent damage to Lileef, despite its super low base power and horrendous accuracy. Minor weaknesses that Lillef will encounter less often are Poison and Bug Types. Bug types appear frequently throughout the game, and while many don't carry Bug attacks, they still pose a threat with their Grass resistance. To contrast, Poison types themselves are very rare, but Pokemon that carry Poison attacks pose a major threat. What you'll really want to steer clear of is Slatter, because it's a Bug/Dark type that carries both types of attacks. Its Leech Life will do a lot of damage to Lileef and restore its own, while Infection has a high chance to Poison the opponent. However, Mayflower does a little better because it's no longer weak to Poison attacks. Still, you'll want to avoid it because of its resistance to both of your attacks. Location In Games Route 1 (Morning), Route 2 (Morning), Farlgrove Forest (Morning), Route 5 (Morning)

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10/15/11 07:25 pmFilter - Reply #41

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Wow! Great info once again Coronation! But wasn't it suppose to be Lolzie?

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Bouncy Ball
10/15/11 11:25 pmFilter - Reply #42

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To be truthful, since he does so much work, he should choose the pokemon he does. besides, he gave an explanation before about why he isn't doing lolzie...

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10/15/11 11:37 pmFilter - Reply #43

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QUOTE: Bouncy Ball
To be truthful, since he does so much work, he should choose the pokemon he does. besides, he gave an explanation before about why he isn't doing lolzie...
True, but Clicky made the Topic Thread... guess they'll have to decide it between them...
Coronation
10/16/11 01:03 amFilter - Reply #44

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I have no problems if someone wants to make a request or whatever, but I just want the PotW to focus on early Pokemon for now. If a Pokemon that's too late in the game is selected, you won't be able to use it as long, so it's review will probably be really short (like Gillup). In addition, there are Pokemon that are caught too late to be useful, and basically fail miserably at that point in-game (Springling). The only late-game Pokemon that I'd review is Cubbear, for obvious reasons But it does perform well anyway, so it doesn't matter.
Clicky
10/18/11 09:32 pm - Last edited 10/18/11 09:40 pm by ClickyFilter - Reply #45

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its my bday! sorry im late because of school

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Coronation
10/19/11 12:59 amFilter - Reply #46

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Happy birthday Clicky And I finished the final part of Lileef's review (it stopped short after the second Gym before.) It's not easy trying to write the review and finishing it in under a week, as I do put a lot of effort into these I think it's worth it though XD
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10/20/11 01:18 am - Last edited 10/20/11 01:35 am by YollipFilter - Reply #47

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You can definetly tell from your reviews that you put a lot of effort! Well... would you make a review for Iomer then? I'm just making a suggestion for next week! :) And Clicky I wished you a happy birthday in the "Happy Birthday Topic", but Happy Birthday here as well! :)
Coronation
10/20/11 07:43 pmFilter - Reply #48

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I got a suggestion from someone in the shoutbox to do Dandaloft, which should be easy 'cause I don't have to put as much emphasis on the early-game. I'm going to begin writing it today, and work on it tomorrow. After I finish though, I'll definately do Iomer
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10/22/11 09:16 pmFilter - Reply #49

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QUOTE: Coronation
I got a suggestion from someone in the shoutbox to do Dandaloft, which should be easy 'cause I don't have to put as much emphasis on the early-game. I'm going to begin writing it today, and work on it tomorrow. After I finish though, I'll definately do Iomer
Hey thanks! Can't wait for the Dandaloft review should be interesting!
Clicky
10/24/11 09:52 pmFilter - Reply #50

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I was just going to suggest that.
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11/25/11 06:32 pmFilter - Reply #51

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Hey Coronation when is Dandaloft's reveiw for pokemon of the week going to be submitted? Can't wait to check it out! :D
Clicky
12/20/11 06:57 pmFilter - Reply #52

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Probably sometime soon
Coronation
07/13/13 05:31 am - Last edited 07/13/13 06:08 am by CoronationFilter - Reply #53

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Hey guys Since I have a little bit more free time, I've decided to reopen the Pokemon of the Week thread! Once again, I'll be creating reviews of various available Pokemon and reviewing their current in-game potential. I'll be able to keep this up for at least 3-4 weeks, so if you have any suggestions, make them count Since I haven't done this in a while, I decided to focus this one on a Pokemon that was recently introduced to PT - Mayzie Anyway, I hope you guys enjoy it Mayzie Grass/Ghost Type Image Image Image Image Image Mayzie is a relatively new entry to the game of Pokemon Twilight. Despite sharing many characteristics with the Grass type Lileef at first glance, even down to the basic moves, there is one aspect that makes it completely different. Its Ghost typing makes it immune to both Normal and Fighting attacks, which makes Mayzie very unique as it is the first Ghost to be released. The typing allows Mayzie to contribute to the team in ways that no other Pokemon can accomplish, which will be expanded on in this review. Overview Mayzie's biggest draw stat-wise lies in its Special Attack, which is massive compared to other basic Pokemon available. It also has decent Special Defense, although it is a few points lower than Lileef. Mayzie also has acceptable Attack and Defense stats, but its HP is a bit low compared to other Grass types. Additionally, its Speed stat is horrible, so you'll pretty much always go last. Mayzie's stat set-up and typing tend to make it into an offensive tank that can support the team with its resistances and unique movepool. However, Mayzie needs to be careful of Pokemon that resist its offensive attacks, as they can take it down pretty easily. But if your team can support Mayzie without compounding too many weaknesses, then it is a great Pokemon to have. Review Mayzie can be found within the cornfields of the Ivory Farm. However, the cornfields grow only from October to late November, so it'll have to be that time of the year in order to catch one. Mayzie can be found alongside other common Pokemon such as Starlit and Lileef at Lv. 4-6. When captured, Mayzie will look like any other Grass type - high special attack, low speed, generic movepool... but there is one difference that makes Mayzie stand out. Since it is half-Ghost, Normal (and to a lesser extent, Fighting) attacks won't work on it, allowing it to take on many Pokemon that other Grass types cannot. Additionally, Mayzie is currently the only Ghost type available at the moment, which makes it even more unique. Before you leave the cornfields, make sure to grab a Stick, which can be found near the farmhouse. It won't do anything to Mayzie at this point in time, but it will be helpful later. When caught, Mayzie only knows Absorb and Growth. However, that's all it'll need at this point in the game. Mayzie is capable of running through Ivory Town's Gym all by itself with little to no help. Pokemon like Jurker and Trilobur fall quickly to Absorb, while Purpolis and Trilotoggle will require a few uses of Growth in order to do any significant damage. Mayzie learns Astonish at Lv. 7, which is a decent Physical attack that can be used when Absorb won't do much damage, like when facing a Dandaloft. However, it still won't help against Pokemon like Starlit, which are immune to Ghost attacks due to their Normal typing. When entering Obsidian Cave, you'll want to be careful of the second Hiker, as he has two Slatter, each of which resist Mayzie's Absorb attack. However, Mayzie's Ghost typing neutralizes both Leech Life and Infection, and you could do decent damage after a couple of Growths, so you could fight it if need be. Metemite and Spickle both go down quickly to a good Absorb, so this is a good place to gain some levels. Mayzie learns Night Shade on Lv. 14, which comes in handy against Pokemon like Slatter because it does set damage equal to the user's level. This allows you to take down Pokemon that resist Grass attacks faster than previously, and can be used on wild Rotato as well. After you leave Obsidian Cave, you'll want to be a little careful with how you use Mayzie. Pokemon like Mant and Termight can defeat Mayzie fairly easily, so exercise caution. There aren't many trainers here though, and most of them have Pokemon that Mayzie can take on without any problems, so it isn't too hazardous. After taking the cable car up to Route 4, the wild Pokemon will increase in level, so you'll have to be careful if Mayzie isn't strong enough. Some Pokemon like Vatick hit hard, so you may sustain serious damage despite having an advantage against it. However, other Pokemon like Proti and Minipede are easy to defeat and can even be used to heal if you have enough PP for Absorb, so pick and choose your battles carefully. This also applies to trainers as well - while some use Pokemon such as Cubbear and Trilobur, some carry Fire Pokemon like Metemite and Singet, so you'll have to know when to switch. It becomes easier once you reach the rest house, as you'll be able to heal your Pokemon reliably when they become weak. Mayzie's Ghost typing comes in handy against quite a few Pokemon in this area such as Lileef and Junzu, since some have no way to inflict any real damage and can be set up on. I'd personally recommend getting Mayzie to Lv. 18 before entering Mt. Argite, since it learns Mega Drain, which does twice the amount of damage that Absorb does. However, it's perfectly fine if Mayzie is a few levels under, as it isn't too difficult to train once inside. Once inside Mt. Argite, you'll want Mayzie to take on Pokemon such as Spickle and Metemite. Be careful however, because Metemite and its evolution Astroidus both know Fire attacks that can do serious damage. Additionally, Krittle can hit Mayzie for double damage with both Bite and Wing Attack, making it dangerous. There are also some trainers within the cave that use Sneekit, which can also use Bite to inflict lots of damage. Make sure to switch Mayzie out against threats like these, or attack enemy Spickle or Dribbik with Mega Drain or Absorb to regain health. On Lv. 21, Mayzie learns Sweet Scent, but the move is useless and should be disregarded. Try to get Mayzie to Lv. 22 before entering the cavern within Mt. Argite, because it evolves into Harvesta, which receives a potent boost in many of its stats. Mayzie can completely disarm Sniper's Junzu, which can't inflict any damage due to its Ghost typing. Against Mechasnap, you may want to switch if you have a Pokemon that can take it on easier, as Bite does take a chunk out of its health. If you haven't evolved Mayzie yet, then you'll probably be 2HKO'd. If you have evolved it, then you could probably stay in and possibly defeat it, as Night Shade does enough damage to beat Mechasnap in three hits. After this, you’ll have to defeat Alicia’s Fire Gym. If you’re planning on making Harvesta at least a little useful, try getting it to Lv. 24 so it can learn Magical Leaf, which is stronger than the previous Grass attacks you’ve been relying on in the past. If you’re having moveslot issues, I’d recommend taking off Astonish if you haven’t already, since it won’t be useful at this point in the game. If you like having a STAB Ghost attack, don’t worry, ‘cause you’ll get a new one soon enough. Harvesta is for the most part useless against Alicia, since both Gussle and Termight are a threat due to their heavy Grass resist and attacks. Against Brazon, you may be able to sneak in a Magical Leaf if it doesn’t immediately use Flame Wheel – its perfect accuracy also helps against its Smokescreen if it decides to use it. However, if it decides to use its Flame Wheel, Harvesta will most likely be one-shotted, so it won’t put up much of a fight. After receiving your second badge, you'll have to travel back to Ivory Town. The trainers you'll encounter on the way to Ochre Island aren't much of a threat to Harvesta. Pokemon such as Trilobur and Proti will go down easily to your Grass attacks, while enemy Lileef can be defeated by your superior stats. Even Pokemon such as Rotato, which resist your attacks, can be defeated by using Night Shade. The water route that follows is even easier - Pokemon such as Jurker, Doltopia, and even Stritus are no match for Harvesta's powers. Using Harvesta almost exclusively here is a great way to train, as well as saving the strength of your other team members for future challenges. The only real threat you'll encounter on this route is a trainer who has a Dessafish, which is a Water/Ghost type. Its Possession and Shroud attacks are both Ghost attacks, which Mayzie is weak to. Additionally, it has pretty good attack, so its attacks could probably 2HKO you if you're not careful. However, you can defeat it with a single Grass attack, so as long as Harvesta is relatively healthy, it shouldn't be a problem. On Lv. 26, Harvesta learns Will-o-Wisp, which burns the target and cuts their Attack in half. This is actually a pretty good attack, allowing for easier matches against physical opponents and works well with Mega Drain. If you're not sure what to take off, I'd recommend Growth, as you no longer need to rely on it to defeat your opponents like you did when it was a Mayzie. If you train Harvesta well, you can even get it to Lv. 28 before you get out of the water. I highly recommend doing so - Harvesta will get a lot more useful if you do. Did you remember to give Mayzie the Stick item that was mentioned in the beginning of the article? If you did, then Harvesta will evolve starting starting on Lv. 28 as long as it's holding it. Its final form, Shusk, is a very powerful special attacker, and it comes with a sizable increase to its defenses as well. The Stick item will be consumed upon evolution, but it has already served its function. Once you hit the shoreline and continue to travel, life becomes harder for Shusk in general. Many Pokemon encountered usually have attacks that Shusk is weak to, while simultaneously resisting its attacks. Certain Pokemon, such as Junzu, fall as easily as ever, while others, such as Reagle, are difficult to take down without losing too much health. Additionally, your Shusk is probably worn down from the extensive training, so its best to have it rest until you hit a Pokemon Center. If your Shusk makes it to Lv. 29, it'll learn Shadow Sneak, which is a Ghost version of Quick Attack. This move is actually incredibly useful - Shusk is a slow Pokemon in general, and it'd be very nice to be able to dispatch Pokemon before getting hit too many times. Depending on your playstyle, you may want to take off either Mega Drain or WIll-o-Wisp. You may not feel the need for Will-o-Wisp's slow and steady stall effects, depending on your team. However, I feel like it will be more beneficial to keep over the long run, and it does pair well with Night Shade. I'd recommend taking off Mega Drain, if only for the fact that many Pokemon you'll encounter will either be resistant to Grass attacks or too dangerous to heal from due to their attacks, which means that you'll probably rely on Potions to heal from here on out. Also, Shusk has a usable Attack score, so the attack will do a decent amount of damage. After arriving and leaving Clear Lake, you have to travel throughout Route 9 in order to reach Russet CIty. Before you make any headway, your rival will appear and battle you. Her Jark can be defeated easily by Shusk, although many other Pokemon can do the same. Against her Worgeddon, Shusk can defeat it with a combination of Will-o-WIsp and Night Shade - its harder to attack straight on due to its Special Defense, but you can if you need to. Depending on the starter you pick, her final Pokemon can either be easy or difficultl. Anemoned goes down to Magical Leaf, and Althorn can only use Grass attacks against you, making it a one-sided fight. Against Searus, however, you'll need to switch, because its Flame Wheel will do too much damage to justify staying in - you should have a Pokemon on your team that can handle it much easier. Route 9 in general requires you to pick and choose your battles, because the Pokemon you'll see will be quite varied. Pokemon like Reagle, Tucore, and Sleaf will most likely give you trouble, although Will-O-Wisp and Night Shade both make Sleaf very managable. Other Pokemon such as Vatick, Metemite, Algar, and Trilotoggle should be easy for you to defeat. Also, depending on whether it is day or night, you will encounter either Springling or Webtrix in the wild. Springling isn't very threatening, since its Grass attacks don't do a lot of damage and Sleep Powder is a mere annoyance. However, Webtrix has a decent amount of attack and access to Bug Bite. While this isn't inherently threatening due to Shusk's Ghost typing, you don't want to receive too many of these, as it can add up if you're not careful. Once you'd made it to Russet and explored, you'll need to raid Team Rocket's base. Many of the Grunts use Pokemon such as Krittle and Rotato, and the stronger trainers also use Pokemon that Shusk is generally weak to - because of that, I wouldn't recommend using Shusk too much in the lair. Rotato and Pillage can be taken out with Will-o-Wisp and Night Shade; personally, I'd leave everything else for your other Pokemon. However, if you need to take out a single Krittle or something, Shusk can do the job relatively well. Just remember that Krittle have access to Bite and Wing Attack, and the Diabra that they use also carry Dark Pulse, which is extremely dangerous. If you're in danger, you can also use Shusk to defeat any Sneekit that are utilizing Double Team with Magical Leaf since it never misses, but be careful because their Bite attacks can defeat you if you're not careful or too weak. After going through Team Rocket's Lair, you can go to the third Gym. Unfortunately for Shusk, it's a Flying Gym, which makes it difficult to use. However, it has plenty of opportunities to support the team. First, it is capable of defeating the various trainer's Starlit when needed to, which is always nice. Reagle are pretty dangerous for it though, so you should try to steer clear of them. Ghost attacks like Shadow Sneak don't work on Reagle, and Magical Leaf won't do much either, so it's definitely not a good matchup. Against the Leader Ben's Bluhzard, using Shusk is dangerous due to its high attack and powerful moves. I'd recommend using Shusk against Ben's Aradian if you need to. Burning Aradian with Will-o-Wisp is probably one of the best things you can do, since it will weaken its Wing Attack to the point that the only real attack it can use it Neon Burst, which is a Light attack. Of course, this attack does 2x damage to Shusk, but it can survive one with about half health or so, so burning it shouldn't be too difficult unless you're unlucky. The burn will also put a damper on Aradian's Recover strategy if it decides to use it, since the burn will chip off 1/4 of the 50% health it would have received. All in all, the Gym's typing makes it difficult for Shusk, but it can perform assist roles that can help the rest of your team if you're having trouble. Defeating Ben is the last storyline-related thing to do in PT, so that's the last trainer you'll face. However, Shusk's usability will most likely rise from here, as a variety of different Pokemon begin to appear. Faced with the presence of these Pokemon, its unique typing and good movepool will not leave you dissapointed. Moveset Good moves for Mayzie include Mega Drain, Night Shade, Astonish, and Growth. When it evolves, other options include Magical Leaf which can replace Mega Drain, Will-o-Wisp which can replace Growth, and Shadow Sneak which can replace Astonish if you haven't already. Additionally, for hardcore Mayzie fans, not evolving your Mayzie allows it to learn Leaf Blade on Lv. 31. Partners Mayzie's unique typing allows it to fufill a special role on your team. Since it is a Ghost type, Mayzie has a complete immunity to Normal and Fighting attacks, turning a fair amount of fights into a cakewalk. Often times, Mayzie will support the other members of the team with this ability, but there are times where it struggles, and that's when you'll need to rely on other Pokemon. As far as starters go, I wouldn't recommend using Mayzie along with Quenchi, because they both defeat the same types of Pokemon and one of them will most likely feel better than the other if you use both. The ideal starter for Mayzie is Urich, because it has high defenses and can resist incoming Fire Pokemon and can stand up to Flying types. But to make things even better, when Urich becomes a Spiquil, its Dark typing allows it to take Ghost and Dark attacks as well, which are the weaknesses that Mayzie have as a Ghost. Together, Spiquil can counter all of the weaknesses Mayzie has and vice-versa except for Light, making them a great duo. However, Mayzie does also work well with Singet - its ability to set up on Pokemon that can't touch it with Growth allows Singet to use its abilities against other Pokemon, which makes it more effective. Additionally, Mayzie has a healthy amount of Special Defense, so it can take any Water or Ground attacks and heal off the damage with Mega Drain. As an Infernox, Shusk can be relied on to handle some of Infernox's weaknesses, but it will require additional support, as there are still certain Pokemon that can give both of them trouble. Finally, Mayzie can be used alongside various physical attackers such as Junzu for interesting results - many times, Mayzie's Ghost typing allows for very safe switches, which is definitely a good thing when fighting certain Pokemon. But be careful, because Flying Pokemon have a major advantage against Mayzie. Countering Mayzie Even though Mayzie does have strong advantages against a good amount of Pokemon in the game, it still has its weaknesses, many of which leave it pretty ineffectual. Thus, when using Mayzie, watch out for these types of Pokemon. First of all, Mayzie's biggest weakness is against Flying Types. Pokemon such as Reagle, Tucore, and Bluhzard are all very dangerous and should be avoided. Starlit is especially dangerous early game, due to it resisting Mayzie's Grass attacks while simultaneously being immune to Astonish. Thus, Mayzie will be rendered helpness against Pokemon such as these. Another crippling weakness is against Dark Types. Mayzie's Ghost type leaves it weak to attacks such as Bite, Faint Attack, and Dark Pulse. Unfortunately for Mayzie, these attacks are very common and are somewhat unpredictable - Krittle, Slatter, and even Pokemon such as Welion and Sneekit are all carriers of this move, which makes Mayzie a bit dangerous to use. Some of these Pokemon can be countered, such as Krittle due to its weak stats, but others can really ruin Mayzie's effectiveness at times. Diabra in particular also carries Wing Attack, so you shouldn't willingly try to fight them with Mayzie. Another weakness comes in the form of Fire Types. Many Pokemon are carriers of Fire attacks, from Singet and Mant to Gussle and Brazon. A few Fire types can be dealt with, such as Metemite if you're strong enough, but the vast majority of them are too powerful and you should switch out to deal with them. Gussle and Termight in particular have potent Fire attacks early in the game, so you should steel clear of them. These Pokemon also have a 4x resistance to Grass attacks, which is all the more reason not to fight them. Other types Mayzie are weak to include Ghost, Ice, and Light moves. Since Mayzie is the only Ghost type available, the Ghost weakness shouldn't be an issue - a few random Pokemon such as Purpolis have access to some Ghost attacks like Lick, but that shouldn't be a big deal. Similarly, the Ice type can hurt Mayzie pretty badly, but there aren't a lot of users, so you'll likely never see one in a playthrough. However, the Light weakness can be bothersome at times. While there are more users than Light or Ghost, there still aren't too many around. Myraid and Peepit are likely the only notable users you'll face - Myraid isn't much of a threat to Mayzie though. Peepit can be dangerous depending on which form you face - its baby form won't give you trouble, but Tucore will be difficult, and Aradian will be a nightmare. Be sure to rely on other team members to deal with these weaknesses, because Mayzie does have a fair amount of them. Location In Games Ivory Farm (only during the Fall).
Sasuke Itachi
07/13/13 08:25 pmFilter - Reply #54

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Posts: 410
Nice, I haven't read such a wall of text in a while xD Someone used to do this but it was called Pokemon of the 1/2 month. It's good that we have pokemon of the week now! I have a Mayzie, it's fully evolved, can't it learn Leaf Blade anymore?

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Pantheon, please give me 1 Pokedollar! :-) Thank you! :-D Image Highest lvl pokemon: lvl 56 Infernox Got all fully evolved starters! Got all rare and ultra rare pokemon! Got Mechasnap and Slagtite! Got over 95 hours of play! :)
Coronation
07/13/13 09:04 pm - Last edited 07/13/13 09:04 pm by CoronationFilter - Reply #55

Group: Member
I'm not sure - I haven't trained a Shusk to that level yet. The only reason I know that Mayzie learns Leaf Blade is because I'm not evolving the Shiny one that I have. The last recorded move that Shusk learns is on Lv. 38, but it definitely learns other moves, so perhaps it will learn that on a later level. Also, TD put the article on the wiki, so you can also read it here if you're interested Don't forget to give me any suggestions for future Pokemon if you have them
Clicky
08/20/13 10:06 pmFilter - Reply #56

Group: Member
QUOTE: Yollip
QUOTE: Bouncy Ball
To be truthful, since he does so much work, he should choose the pokemon he does. besides, he gave an explanation before about why he isn't doing lolzie...
True, but Clicky made the Topic Thread... guess they'll have to decide it between them...
I haven't had anything to do with Pokemon of the Week for quite a while...
Sasuke Itachi
11/18/13 06:17 pmFilter - Reply #57

Group: Member
I'm back online! Did PotW die? I was hoping to see more of those Anyway, I added Metemite to the wiki. Here.
Coronation
11/18/13 06:36 pmFilter - Reply #58

Group: Member
I'm always up for making them, but I just don't have the time to actively do so at the moment. If there's a specific 'mon you want me to review that isn't too late in the game, let me know and I'll start to make one when my workload dies down a bit @pokemontwilight fan: Thanks for putting that up Though it doesn't show on the list of PotW on the bottom of the article, but I'm not sure how to do that so I'm not worrying about it. Metemite's review is a bit outdated now, since certain parts of its moveset got updated, like Self Destruct fainting you. Still, it's nice to have it there I suppose, since it may be weird for people on the wiki to see Proti as the first article, when it was clearly written as #2.
Sasuke Itachi
11/19/13 08:09 amFilter - Reply #59

Group: Member
QUOTE: Coronation
I'm always up for making them, but I just don't have the time to actively do so at the moment. If there's a specific 'mon you want me to review that isn't too late in the game, let me know and I'll start to make one when my workload dies down a bit @pokemontwilight fan: Thanks for putting that up Though it doesn't show on the list of PotW on the bottom of the article, but I'm not sure how to do that so I'm not worrying about it. Metemite's review is a bit outdated now, since certain parts of its moveset got updated, like Self Destruct fainting you. Still, it's nice to have it there I suppose, since it may be weird for people on the wiki to see Proti as the first article, when it was clearly written as #2.
Spickle would be nice. I noticed it's not in there, but idk how to work with this wiki so well. We'll let TD modify it if he feels the need to do so. You should rewrite the Self Destruct part. What would be a better move to replace it with?
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