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KaBob799: March 23 03:29 am: I also need to add the part where the movedex lists pycomon that learn each move KaBob799: March 23 03:52 am: which is probably pretty easy and I should just stop putting it off lol everydayghost: March 23 06:28 am: their UI has been so dumbed down that it makes decisions it thinks i want everydayghost: March 23 06:28 am: so i have to fight to get it to work the way i want it to, the way it always did KaBob799: March 23 12:43 pm: Yeah blue host sucks, even getting to phpmyadmin takes too much effort now KaBob799: March 23 03:55 pm: part of why I'm getting so much more done now that I have my own personal mysql manager KaBob799: March 24 01:07 am: you might have to do a hard refresh to get the correct css but I'm making progress on the movedex learn list feature https://pycomundi.com/moves.php?p=2 KaBob799: March 24 07:48 pm: I was worried it might not look good with the smaller movedex design but I think it's great KaBob799: March 24 08:16 pm: there we go, now it auto hides if there's more than 5 pycomon and you can expand it KaBob799: March 24 08:17 pm: which obviously in the final game most moves will be learned by more than 5 pycomon, especially considering variants KaBob799: March 24 08:33 pm: I don't even remember what I had chosen as the official name for them but I like the name and the fact it references TM everydayghost: March 25 12:25 am: you should learn js so that you can load the new data without the entire page having to reload KaBob799: March 25 02:31 am: And honestly my websites are fairly lightweight outside of the content you'd be reloading anyway KaBob799: March 25 02:41 am: But with that framework in place it wouldn't be hard to ajaxify the pycopedia in the future KaBob799: March 25 04:57 am: tbh it's kinda funny to tell me i should learn js using the shoutbox I programmed in js like 18 years ago =p everydayghost: March 25 07:47 am: also thank you for pointing out how long it's been, i felt my joints calcify and my skin turn to dust KaBob799: March 25 05:31 pm: it is insane to think that I've known php for more than half my life now KaBob799: March 26 04:58 am: alright my days off have begun, I have 2 pyco mundi goals for this week KaBob799: March 26 04:59 am: The first is to upgrade the search feature of the pycopedia and the second is to create the battle formulas KaBob799: March 26 05:02 am: they don't have to be the final formulas in the game but they need to be at least good enough for a beta KaBob799: March 26 05:10 am: and also good enough that I can start balancing moves without having to redo all the numbers someday KaBob799: March 26 05:13 am: stuff that is one hit ko in pokemon should be a two hit ko in PM basically KaBob799: March 26 05:14 am: but I also don't want pycomon to be overly sturdy either, so it will be a tough balancing act Coronation: March 26 05:14 am: it was like that pre-gen 3 but capping stat exp made everybody squishy Coronation: March 26 05:14 am: def a balance to it, maybe 'mons back then were a teeny bit too fat but like modern day stuff is really squish, yeah KaBob799: March 26 05:14 am: one advantage i've got is that 2x weakness in PM is only 3x damage instead of 4x Coronation: March 26 05:19 am: i had come up with a barrier system to kinda make damage more dynamic, but i'd probably have to leave the stats similar for the numbers to make sense Coronation: March 26 05:20 am: tho one idea i thought of that was cool regardless, was a status that lets you split damage you take into two parts and do a small amount of damage in the middle Coronation: March 26 05:23 am: i think for fangames, well idk if i'd call it a "struggle", but what it comes down to is how much you want to focus on your game's mechanics, vs how much you want to reward adhering to the type chart KaBob799: March 26 05:24 am: I want to let people play with whatever they want and only be 90% destroyed instead of 100% destroyed lol Coronation: March 26 05:24 am: sometimes games copy the systems and add their own stuff on top but the mechanics don't outweigh the chart - idk if that's necessarily good or bad but it is notable Coronation: March 26 05:25 am: that being said, i have played fangames where the stat mods/abilities are way more important than STAB and weaknesses and those were really unfun once the numbers got too big KaBob799: March 26 05:30 am: yeah but flying press doesn't work like that, the game treats it as a fighting type only move for STAB Coronation: March 26 05:30 am: definitely a lot of potential with that kind of concept that was never realised Coronation: March 26 05:31 am: fighting and flying don't produce many noteworthy interactions as a combination anyway KaBob799: March 26 05:31 am: I'm designing most dual type moves to be kinda in the flamethrower tier of power Coronation: March 26 05:32 am: like idk if combo moves in general are good or not (tbh never gave it much thought) but you never even get the haha funny kind of scenario when you use flying press KaBob799: March 26 05:32 am: they'll be decent damage and usually include one or both of their types status effects Coronation: March 26 05:33 am: none of the weaknesses overlap and it's common to get it half-resisted anyway so you never feel like you got your moveslot's worth when you bring it lol Coronation: March 26 05:34 am: they gotta make sure people don't actually latch on, they do that a lot when they make weird stuff KaBob799: March 26 05:34 am: if dual type moves end up being more of a single player fun thing than a competitive thing in PM I'm ok with that tbh KaBob799: March 26 05:35 am: I just want them to be a fun thing I can give to dual type mons, a rare move you might not see very often Coronation: March 26 05:36 am: like if the move is strong enough on its own it could cover a switch or something, even if not in like a perfectly optimal way Coronation: March 26 05:37 am: like it mostly just needs to be strong enough to want to click it and people will try to find a use KaBob799: March 26 05:37 am: some type combos will probably end up making sense to use competitively, though I can't hope to predict which lol KaBob799: March 26 05:40 am: maybe some could cancel out each others weaknesses/strengths so you just get a 1x hit on a lot of mons KaBob799: March 26 05:45 am: and then if we have an inverse battle option that might make bad type combos really good KaBob799: March 26 05:54 am: we already have the Inverted status effect so technically you could make it work in normal battles KaBob799: March 26 05:41 pm: I think base stats will end up working differently than they do in pokemon, instead of being the start of the formula the base stats are part of the end of the formula KaBob799: March 26 05:42 pm: so a pycomon with an hp base stat of 200 would end up being around 200 hp at max level KaBob799: March 26 05:43 pm: this does mean all existing base stats in the pycopedia will change drastically but that probably needed to happen anyway KaBob799: March 26 05:46 pm: it will make deciding stats a lot more intuitive though, which will be nice KaBob799: March 27 07:29 am: I do need to decide on things like what I want the max hp possible to be though Coronation: March 27 03:49 pm: the hard part for me is that i think in pokemon numbers so making them different means i can't balance in my head lol Coronation: March 27 03:50 pm: but as long as ou know where your numbers come from it's probably fine KaBob799: March 27 05:06 pm: I made a tool so once I've got the formula I can preview stats at every level KaBob799: March 31 03:29 pm: I've got some preliminary formulas set up but idk if I'm happy with them yet KaBob799: April 1 03:37 pm: my parents house got flooded so I've been too busy to focus on math nonsense KaBob799: April 1 04:02 pm: editing the evolutions entries will be much easier than recreating them all from scratch KaBob799: April 2 01:41 am: a lot of stuff got ruined but mostly furniture and all my grandparents stuff that they'd been sorting through since the funerals KaBob799: April 2 01:42 am: but the house will need new carpet on both floors, new ceiling for the downstairs, new cabinets for the kitchen, etc KaBob799: April 2 01:42 am: so it's going to be months until the can live in the house normally again KaBob799: April 2 01:44 am: partially because I'd recently put effort into condensing it and getting it off the floor but also because my old room is apparently the highest point in the house KaBob799: April 2 01:44 am: so the carpet was soaked in the middle of the room where nothing was and fairly dry in the closet and against the walls KaBob799: April 2 01:45 am: but I did have to take most of it to my apartment because I don't want strangers packing it up into storage for who knows how long KaBob799: April 2 01:46 am: including a bunch of legos which i absolutely cannot leave anywhere my cats could mess with them KaBob799: April 2 01:48 am: I'm hoping I can come out of this with things more organized and keeping a tiny bit less at the house when its repaired but geeze its gonna be a lot of work KaBob799: April 2 11:24 am: but Aryll would also definitely just rub against the legos and knock pieces off KaBob799: April 2 01:02 pm: what a mess, I was still working on organizing the stuff i had taken from the house before it happened lol KaBob799: April 2 01:03 pm: my rock collection and coin collection were all sitting around still lol Chatting: Log in to view the chatting list.
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