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PycoShout 1.06 You must log in to chat.Pantheon
Pantheon: March 23 03:05 am:
KaBob799 replied to topic: Pyco Mundi Dev Feed
KaBob799: March 23 03:29 am:
I also need to add the part where the movedex lists pycomon that learn each move
KaBob799: March 23 03:52 am:
which is probably pretty easy and I should just stop putting it off lol
everydayghost: March 23 06:28 am:
i really hate bluehost
everydayghost: March 23 06:28 am:
their UI has been so dumbed down that it makes decisions it thinks i want
everydayghost: March 23 06:28 am:
so i have to fight to get it to work the way i want it to, the way it always did
everydayghost: March 23 06:29 am:
old man yells at cloud etc etc
KaBob799: March 23 12:43 pm:
Yeah blue host sucks, even getting to phpmyadmin takes too much effort now
KaBob799: March 23 03:55 pm:
part of why I'm getting so much more done now that I have my own personal mysql manager
KaBob799: March 24 01:07 am:
you might have to do a hard refresh to get the correct css but I'm making progress on the movedex learn list feature https://pycomundi.com/moves.php?p=2
KaBob799: March 24 01:11 am:
I need to make it start out minimized but feeling lazy tonight lol
KaBob799: March 24 07:48 pm:
I was worried it might not look good with the smaller movedex design but I think it's great
KaBob799: March 24 08:16 pm:
there we go, now it auto hides if there's more than 5 pycomon and you can expand it
KaBob799: March 24 08:17 pm:
which obviously in the final game most moves will be learned by more than 5 pycomon, especially considering variants
KaBob799: March 24 08:17 pm:
but it still seemed dumb to make people expand a list of 2 lol
KaBob799: March 24 08:17 pm:
even if it only happens 1% of the time
KaBob799: March 24 08:32 pm:
Had a bit of a funny idea right now, TMs could be called MTs in PM
KaBob799: March 24 08:32 pm:
for Move Tutorial
KaBob799: March 24 08:33 pm:
I don't even remember what I had chosen as the official name for them but I like the name and the fact it references TM
everydayghost: March 25 12:25 am:
you should learn js so that you can load the new data without the entire page having to reload
everydayghost: March 25 12:26 am:
it was a game changer once i got the basics down
KaBob799: March 25 02:29 am:
I know js lol
KaBob799: March 25 02:30 am:
But I want to reload the page in most cases because of adsense
KaBob799: March 25 02:31 am:
And honestly my websites are fairly lightweight outside of the content you'd be reloading anyway
KaBob799: March 25 02:32 am:
It doesn't reload when you swap variants in the pycopedia though
KaBob799: March 25 02:33 am:
But I didn't bother with Ajax for that
KaBob799: March 25 02:41 am:
But with that framework in place it wouldn't be hard to ajaxify the pycopedia in the future
KaBob799: March 25 04:57 am:
tbh it's kinda funny to tell me i should learn js using the shoutbox I programmed in js like 18 years ago =p
everydayghost: March 25 07:39 am:
ah gotcha, makes sense
everydayghost: March 25 07:39 am:
also valid lol
everydayghost: March 25 07:39 am:
idk why that didn't occur to me. my brain is soup lately
everydayghost: March 25 07:47 am:
also thank you for pointing out how long it's been, i felt my joints calcify and my skin turn to dust
KaBob799: March 25 05:31 pm:
it is insane to think that I've known php for more than half my life now
everydayghost: March 25 07:20 pm:
i should really learn nodejs but i'm a stick in the mud about it
KaBob799: March 25 09:33 pm:
I'm a purist and only like to use the base languages lol
KaBob799: March 26 12:24 am:
plus idk server side js seems weird to me
KaBob799: March 26 04:58 am:
alright my days off have begun, I have 2 pyco mundi goals for this week
KaBob799: March 26 04:59 am:
The first is to upgrade the search feature of the pycopedia and the second is to create the battle formulas
KaBob799: March 26 05:02 am:
they don't have to be the final formulas in the game but they need to be at least good enough for a beta
KaBob799: March 26 05:02 am:
Message Deleted
KaBob799: March 26 05:10 am:
and also good enough that I can start balancing moves without having to redo all the numbers someday
Coronation: March 26 05:12 am:
math is hard, i wish you the best of luck
KaBob799: March 26 05:13 am:
my goal is I want one hit kos to be rare in PM
KaBob799: March 26 05:13 am:
stuff that is one hit ko in pokemon should be a two hit ko in PM basically
KaBob799: March 26 05:14 am:
but I also don't want pycomon to be overly sturdy either, so it will be a tough balancing act
Coronation: March 26 05:14 am:
it was like that pre-gen 3 but capping stat exp made everybody squishy
Coronation: March 26 05:14 am:
def a balance to it, maybe 'mons back then were a teeny bit too fat but like modern day stuff is really squish, yeah
KaBob799: March 26 05:14 am:
one advantage i've got is that 2x weakness in PM is only 3x damage instead of 4x
Coronation: March 26 05:19 am:
i had come up with a barrier system to kinda make damage more dynamic, but i'd probably have to leave the stats similar for the numbers to make sense
Coronation: March 26 05:19 am:
no one wants to pop a 10% def up barrier lol
Coronation: March 26 05:20 am:
tho one idea i thought of that was cool regardless, was a status that lets you split damage you take into two parts and do a small amount of damage in the middle
Coronation: March 26 05:20 am:
but you'd take the other half immediately if it didn't one shot
Coronation: March 26 05:21 am:
idk how much damage the "in the middle" part would be tho
Coronation: March 26 05:21 am:
it's supposed to be like a counter-attack status
Coronation: March 26 05:23 am:
i think for fangames, well idk if i'd call it a "struggle", but what it comes down to is how much you want to focus on your game's mechanics, vs how much you want to reward adhering to the type chart
Coronation: March 26 05:23 am:
'cause the official games are heavily focused on the latter
KaBob799: March 26 05:24 am:
I want to let people play with whatever they want and only be 90% destroyed instead of 100% destroyed lol
Coronation: March 26 05:24 am:
sometimes games copy the systems and add their own stuff on top but the mechanics don't outweigh the chart - idk if that's necessarily good or bad but it is notable
Coronation: March 26 05:25 am:
that being said, i have played fangames where the stat mods/abilities are way more important than STAB and weaknesses and those were really unfun once the numbers got too big
KaBob799: March 26 05:26 am:
yeah PM for now still has the exact same STAB as pokemon
KaBob799: March 26 05:26 am:
though dual type moves do open up the possibility for a 50% STAB
KaBob799: March 26 05:27 am:
if you only match one of the types
Coronation: March 26 05:29 am:
sorta like flying press? or like actually i think that's backwards
Coronation: March 26 05:29 am:
the move is two types and the user matches 1
Coronation: March 26 05:29 am:
is what you mean?
KaBob799: March 26 05:30 am:
yeah but flying press doesn't work like that, the game treats it as a fighting type only move for STAB
Coronation: March 26 05:30 am:
definitely a lot of potential with that kind of concept that was never realised
Coronation: March 26 05:31 am:
fighting and flying don't produce many noteworthy interactions as a combination anyway
Coronation: March 26 05:31 am:
maybe that's why they chose it tho
KaBob799: March 26 05:31 am:
I think it will be a bit of a gimmick in PM tbh but we'll see
KaBob799: March 26 05:31 am:
I'm designing most dual type moves to be kinda in the flamethrower tier of power
Coronation: March 26 05:32 am:
like idk if combo moves in general are good or not (tbh never gave it much thought) but you never even get the haha funny kind of scenario when you use flying press
KaBob799: March 26 05:32 am:
they'll be decent damage and usually include one or both of their types status effects
Coronation: March 26 05:33 am:
none of the weaknesses overlap and it's common to get it half-resisted anyway so you never feel like you got your moveslot's worth when you bring it lol
KaBob799: March 26 05:33 am:
and its for some reason 95% accuracy lol
Coronation: March 26 05:34 am:
they gotta make sure people don't actually latch on, they do that a lot when they make weird stuff
Coronation: March 26 05:34 am:
just enough to give you a little doubt
KaBob799: March 26 05:34 am:
if dual type moves end up being more of a single player fun thing than a competitive thing in PM I'm ok with that tbh
KaBob799: March 26 05:35 am:
I just want them to be a fun thing I can give to dual type mons, a rare move you might not see very often
Coronation: March 26 05:36 am:
like if the move is strong enough on its own it could cover a switch or something, even if not in like a perfectly optimal way
Coronation: March 26 05:37 am:
like it mostly just needs to be strong enough to want to click it and people will try to find a use
KaBob799: March 26 05:37 am:
some type combos will probably end up making sense to use competitively, though I can't hope to predict which lol
KaBob799: March 26 05:40 am:
maybe some could cancel out each others weaknesses/strengths so you just get a 1x hit on a lot of mons
KaBob799: March 26 05:41 am:
or if they have different strengths but similar weaknesses
KaBob799: March 26 05:41 am:
there's a lot of potential the players will have to figure out
KaBob799: March 26 05:45 am:
and then if we have an inverse battle option that might make bad type combos really good
KaBob799: March 26 05:54 am:
we already have the Inverted status effect so technically you could make it work in normal battles
KaBob799: March 26 05:37 pm:
I'm having some interesting formula ideas
KaBob799: March 26 05:41 pm:
I think base stats will end up working differently than they do in pokemon, instead of being the start of the formula the base stats are part of the end of the formula
KaBob799: March 26 05:42 pm:
so a pycomon with an hp base stat of 200 would end up being around 200 hp at max level
KaBob799: March 26 05:43 pm:
this does mean all existing base stats in the pycopedia will change drastically but that probably needed to happen anyway
KaBob799: March 26 05:46 pm:
it will make deciding stats a lot more intuitive though, which will be nice
KaBob799: March 27 07:29 am:
I do need to decide on things like what I want the max hp possible to be though
Coronation: March 27 03:49 pm:
the hard part for me is that i think in pokemon numbers so making them different means i can't balance in my head lol
Coronation: March 27 03:50 pm:
but as long as ou know where your numbers come from it's probably fine
Coronation: March 27 03:50 pm:
tho now i wonder how devs balance their numbers in general
KaBob799: March 27 05:05 pm:
probably by doing a ton of work lol
KaBob799: March 27 05:06 pm:
I made a tool so once I've got the formula I can preview stats at every level
KaBob799: March 31 03:29 pm:
I've got some preliminary formulas set up but idk if I'm happy with them yet
KaBob799: April 1 03:37 pm:
my parents house got flooded so I've been too busy to focus on math nonsense
KaBob799: April 1 04:00 pm:
made an automated tool for copying pre-evo movesets to the evolution
KaBob799: April 1 04:00 pm:
so now all pycomon have simple moves
KaBob799: April 1 04:02 pm:
editing the evolutions entries will be much easier than recreating them all from scratch
Coronation: April 1 05:42 pm:
Image
Coronation: April 1 05:42 pm:
Image
Pantheon: April 1 05:42 pm:
Hm... another one I see!
Coronation: April 1 05:42 pm:
Image
Coronation: April 1 05:43 pm:
got one of these recently
Coronation: April 1 05:43 pm:
really pretty card, i like it a lot
Coronation: April 1 05:44 pm:
oh i read robbed instead of flooded, tho that's still bad
Coronation: April 1 05:44 pm:
are things okay over there?
KaBob799: April 2 01:41 am:
a lot of stuff got ruined but mostly furniture and all my grandparents stuff that they'd been sorting through since the funerals
KaBob799: April 2 01:42 am:
but the house will need new carpet on both floors, new ceiling for the downstairs, new cabinets for the kitchen, etc
KaBob799: April 2 01:42 am:
so it's going to be months until the can live in the house normally again
KaBob799: April 2 01:43 am:
everything I was storing there was fine though
KaBob799: April 2 01:44 am:
partially because I'd recently put effort into condensing it and getting it off the floor but also because my old room is apparently the highest point in the house
KaBob799: April 2 01:44 am:
so the carpet was soaked in the middle of the room where nothing was and fairly dry in the closet and against the walls
KaBob799: April 2 01:45 am:
but I did have to take most of it to my apartment because I don't want strangers packing it up into storage for who knows how long
KaBob799: April 2 01:45 am:
so now I've got way too much stuff to fit into my apartment somehow lol
KaBob799: April 2 01:46 am:
including a bunch of legos which i absolutely cannot leave anywhere my cats could mess with them
KaBob799: April 2 01:46 am:
which is the whole reason they were at the house in the first place lol
KaBob799: April 2 01:48 am:
I'm hoping I can come out of this with things more organized and keeping a tiny bit less at the house when its repaired but geeze its gonna be a lot of work
Coronation: April 2 03:01 am:
today I learned cats like legos
Coronation: April 2 03:01 am:
good that your stuff is fairly unscathed
KaBob799: April 2 11:24 am:
cats are just destructive lol
KaBob799: April 2 11:24 am:
especially when they are chasing each other around
KaBob799: April 2 11:24 am:
but Aryll would also definitely just rub against the legos and knock pieces off
KaBob799: April 2 01:02 pm:
ugh time to start organizing everything lol
KaBob799: April 2 01:02 pm:
what a mess, I was still working on organizing the stuff i had taken from the house before it happened lol
KaBob799: April 2 01:03 pm:
my rock collection and coin collection were all sitting around still lol
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