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My own pokemon game?
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KingOfTheKeyboard
11/06/10 12:14 am - Last edited 11/06/10 05:10 pm by KingOfTheKeyboardFilter

Graduate


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Honeslty I've had this idea for a month and I put a little test together. This was before I had even heard of pokemon twilight. I am in the works of making a pokemon game with game maker!

http://www.yoyogames.com/games/150775-pokemon-project
really I started this out of curiosity of my own GML knowledge...

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PARTY LIKE A Custom Emoticon 53Custom Emoticon 83
radiant17
11/06/10 11:05 amFilter - Reply #1

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The damage calculation works well, but I'd suggest making a bit more of the game before posting a demo in the future. Of course, that's just me talking, so feel free to ignore my advice. You are off to a good start, though.

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Ask me about my current game project, Creatures!
KingOfTheKeyboard
11/06/10 04:49 pmFilter - Reply #2

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Thanks, and yes I should have worked on this before I put up a demo, but If you know me youd know I get very excited when my games actually work :) I'm very new to using GML.
radiant17
11/06/10 09:10 pmFilter - Reply #3

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Yeah I know how that is. It took me forever to actually learn how to use GML. Even now, I'm not that great at it lol. If you need an engine to use, there's a Perfect Pokemon Movement Engine v.2 on yoyogames which covers most of the overworld basics (walking, running, bike riding and talking). It was really helpful to me when I was starting out with my Creatures game.
Dark Matter
11/06/10 09:27 pmFilter - Reply #4

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Noooooooooooooooooo..... use your own work. Using other people's just makes it harder for you later on.

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radiant17
11/06/10 09:31 pmFilter - Reply #5

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I didn't mean to actually use it, just to study it like I did and get an idea of how to implement those features. It's helpful to beginners because it gives them an idea of what direction they can take the coding in.
Dark Matter
11/06/10 09:54 pmFilter - Reply #6

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Ah I see. I never like looking at other people's code myself, because I feel I can do a better job
radiant17
11/06/10 10:28 pmFilter - Reply #7

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But if you look at other people's code, then you can find ways to improve your coding faster :D Anyway, that's just my opinion. Most pokemon engines out there are so bogged down with huge amounts of code for simple things.
Dark Matter
11/06/10 10:45 pmFilter - Reply #8

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Yep. If you want something done properly, do it yourself
KingOfTheKeyboard
11/07/10 02:37 amFilter - Reply #9

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I already am thinking up all of that overworld walking stuff, my mind is buzzing with math and codes I could use. When you first start making a game on your own its hard to decide what to do next
Dark Matter
11/07/10 07:25 amFilter - Reply #10

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Start on the overworld, then get party done. Then battles. Then work on the other stuff.
radiant17
11/07/10 11:52 amFilter - Reply #11

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The order I'm going in is overworld, getting items, party menu, battling, trainer battles, gym battles, using items out of battle, using items in battle, pokedex-type thing. It was actually more complicated than that, but that's the best I can do at a coherent order.
Dark Matter
11/07/10 01:18 pmFilter - Reply #12

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Battling includes trainer battles and gym battles.....
radiant17
11/07/10 02:10 pmFilter - Reply #13

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I know but trainer and gym battles are started differently than a wild battle and have different rules (not running, the opponent has more than one pokemon, money reward, etc.). That's why I put them separately.
Dark Matter
11/07/10 02:44 pm - Last edited 11/07/10 02:44 pm by Dark MatterFilter - Reply #14

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*Sigh* Inefficient coding... Anyway, even if you do do it like that, surely trainer battles are the same as gym battles....
radiant17
11/07/10 04:23 pmFilter - Reply #15

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The actual battling itself is, but the way the battle starts is different. You know, instead of the trainer just running up to you and starting the battle, you have to talk to the gym leader. The actual battling's the same, though.
Dark Matter
11/07/10 04:31 pmFilter - Reply #16

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Well, those are two separate things - the overworld and the actual battle. You seem to be programming yours in a very unique way
radiant17
11/07/10 04:50 pmFilter - Reply #17

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Yeah, I have a weird way of programming. But this isn't a pokemon game I'm making, so I don't have to follow all the rules of a pokemon game.
KingOfTheKeyboard
11/07/10 05:07 pmFilter - Reply #18

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Oops! I find an error! Turns out the opponents attack and special attack were used in its own damage formula I knew that trainer's 50-something special attack was doing too much damage.
And you all thought the damage formula was accurate :)
Dark Matter
11/07/10 05:09 pmFilter - Reply #19

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I didn't actually try it out So I didn't realise.
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