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Changes to battling
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The_Red_Remix
02/06/21 03:07 am - Last edited 02/06/21 07:37 pm by The_Red_RemixFilter

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I can't get this dumb idea out of my head so i'm going to post something here so i can forget about this. new subsets to moves: standard, set-up, activator and clean-up. the standard moves would just be the move nothing to special. Set-up moves would be the move but on top of that effect the opponents half of the field, for instance a metal setup move might leave shards of metal on the opponents end of the field. This would do nothing unless a activator move is used. The Activator move would be the a move which would effect any set-up which the player would have done. if i take the example of the metal set-up move, when it is hit with a land based activator move (maybe earthquake or something like that) due to the earth being effected the metal shards would bounce around a bit boosting the power of the move by maybe 1.5x or something. Clean-up moves would clear your side of the field (or your opponents if you wanted a change in tactics) from a set-up (think rapid spin and spikes kind of thing). I feel like this would add an extra layer of strategy to a battle while keeping it simple and not trying to do anything special. Thank you for reading this, it has been on my mind for a while now and i just needed to get it out there.

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Natural
11/02/23 08:40 pmFilter - Reply #1
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I hope its executed well. it would take precision to execute correctly. Als, wouldn't the creature have the metal hurt its feet on switchin? then again, i think thats just an example or something
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