VisorJack |
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Trainer
Awards:
Group: Member Posts: 142
| Hey, this is my progress so far. Basically what you can expect from this game is something between Doom and Duke Nukem.. Well the only Duke Nukem kind of feature will be smartass comments by the player as he picks up items/kills enemies etc.
Anyway - I will be uploading a demo soon and anyone who would like to test the game is most welcome. You'll show up in the credits - hopefully its worth it lol. So far I'm working on the first level - I'm aiming for at least 12 levels and they will by no means be small. Also expect allot of secret areas, fully animated gun animations, at least 8 different enemies (no re-coloured super versions) and hopefully a challanging experience. I like my games to be a bit of a challange. No easy mode here lol.
Anyway heres the story so far:
You are Derek Hubris, a badass (sound familiar?) cool goverment agent. (Don't expect a suit and tie though, you're a blonde haired beanie wearing guy who doesn't give a damn what he wears. Afterall youre going to be covered in monster blood by the end of this). Just 7 days ago an outerworld portal appeared in the City Subway - with that came hundreds upon hundreds of blood thristy creatures. The City is in panic, and so far the Goverment has managed to seal off all enterances to the Subway - bar one. The fortifications won't last much longer and someone needs to deal with mess. That someone is you. You have been given the gratifying task of going down there and cleaning the subways out - before its too late. One thing - expect some mastermind at the end of all of this - and don't expect him to show you any mercy.
So basically levels will be split with different areas of the Subway. After completing all the objectives on the level (as to avoid linear key grabbing and other typical features) the Train will appear which you will then board and move to the next area. The Train isn't running itself though, a goverment agent is doing that for you. After you can shoot monsters - but who said you could drive a train?
Heres some screenshots:
Note: I'm having a few problems with the AI. I can't seem to make the enemies move around objects to get to you without them hugging the walls and running away (very strange). I was thinking of using a waypoint system but thus far I haven't been able to program it. Any suggestions?
(Testers wanted) |
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everydayghost | |
Guild Master
Awards: Group: Member Posts: 1776 Donor: $20.00
| Sounds good, but this should be in the video games forum...
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Watching the world burn
Dancing in the flames
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VisorJack | |
Group: Member
| Oh sorry I couldn't find it xD |
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Bouncy Ball | |
Champion
Awards: Group: Mod Posts: 4057
| looks cool.... ill test for u. im having that problem with my people in zombie horde... ive been thinking of trying some radial collision system but idk...
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Lody | |
League Master
Awards: Group: Member Posts: 2135 Donor: $250.00
| why not use ds_grid?
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everydayghost | |
Group: Member Donor: $20.00
| Why not shut up? (Joke)
Anywayz, the track is coming along nicely, I should have it finished soon... |
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dum0dum | |
Champion
Awards:
Group: Member Posts: 3618
| you sneak into every video game project cruzer...
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A pox on all of you! |
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everydayghost | |
Group: Member Donor: $20.00
| Indeed I do... |
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dum0dum | |
Group: Member
| undoubtably so |
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everydayghost | |
Group: Member Donor: $20.00
| But this track I'm making is more epic than all of my other tracks, so I think I can be excused this time... |
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Bouncy Ball | |
Group: Mod
| No excusing. Only forgiving. and that is my lesson today padawans.... ima bored :D and am willing to beta test |
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dum0dum | |
Group: Member
| well I liked the first 50 seconds of it.... |
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VisorJack | |
Group: Member
| @ Cruzer323
thanks man
@ Bouncy Ball
Sure thing do you have MSN?
@ Lody
ds_grid? how would that work? |
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Lody | |
Group: Member Donor: $250.00
| ok in create event of ur controller
global.grid = mp_grid_create(room_width,room_height)
obj_enemy.mpath = add_path()
mp_grid_add_instances(global.grid,obj_solid,precise collison checking true or false)
step event of obj_enemy
mp_grid_path(global.grid,mpath,x,y,obj_player.x,obj_player.y,true) (true means the enemies can move diagonally as well as horizontally and vertically) |
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Bouncy Ball | |
Group: Mod
| nope.... just send it to bouncyball.zh@gmail.com |
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VisorJack | |
Group: Member
| alright when I'll do that as soon as possible
I've got a few things on atm right now though |
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Bouncy Ball | |
Group: Mod
| kay |
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